Teams. Four players, two teams. Dre, across the table, is your partner. Keisha and Tony play against you.
The deck. The 2♣ and 2♦ come out and two jokers go in. Spades always beat the other suits, ranked Big Joker, Little Joker, 2♠, A♠, K♠ … 3♠. The jokers count as spades.
Bidding. Bidding starts left of the dealer and goes around once. Each player bids the tricks they think they'll take. Your bid and your partner's add up to the team's bid.
Board. A team bids at least 4. The second partner to bid has to bring the team up to 4.
Nil. Bid Nil to take no tricks at all: +100 if you do, −100 if you don't. Your partner then has to bid 4 or more. A Nil player's tricks count as bags for the team.
Blind Nil. When your team is behind by 100 or more, you may bid Nil before you look at your cards: +200 or −200.
Play. The player left of the dealer leads. Follow the suit that was led if you can. If you can't, play anything, including a spade. Nobody leads a spade until one has been played, unless spades are all they have.
Scoring. Make your bid: 10 points per trick bid, plus 1 for each extra trick (a bag). Miss it: lose 10 points per trick bid. Every 10 bags costs 100 points.
Winning. First team to 500 wins. A team that falls to −200 loses.